fable

Bandits were organised criminals who fought for their twisted concept of freedom and dark honour. These bandits included the likes of robbers, murderers, thieves and even assassins. Bandits prized strength and cunning above all else, and respected anyone who had it. They valued reputation highly and would unquestionably betray the trust and loyalty of others if it meant heightening their own.

History

Unlike most criminals, bandits saw their wicked acts as a way of life and most associated themselves with other individuals who often shared this similar philosophy. Many of the clans roamed Albion, never staying in one place for long, while others created camps, or stole them from their former residents.

Bandits usually appear outside of cities and towns away from guards. They will always attack other characters in groups. The only time they do not attack the Hero of Oakvale is during certain quests and within Twinblade's Camp.

Bandits cursed the roads of Albion in clans, such as the Black Hand Gang or the Death Clan, only uniting under powerful bandits leaders such as Twinblade and Maniac Mary. They are the bane of traders, who often hired Heroes to protect them. When the Guild of Heroes fell, the influence of bandits grew even more, to the point where they effectively controlled entire towns or areas, like Bloodstone, Westcliff, and Rookridge. In addition, the Bandit Coast is named after them.

Fable

Bandits are among the first enemies faced in Fable, first encountered when a group of them sack Oakvale on the orders of Jack of Blades. They are first encountered as an enemy type during the Hero's "Guild Training" quest, should he decide to play with Whisper in the Guild Woods before graduating from the Guild of Heroes.

Bandits can often be found lurking on the road to Twinblade's Camp and in the area of Greatwood, where one can often see them attacking traders or fending off wasp attacks, which can soften them up before going in for the kill. Occasionally, tougher bandits, like the aforementioned bandit chieftains, can even be found attempting to ambush traders in Darkwood.

Fable Variants

Stats

With the exception of chieftains, all bandits (including assassins) do damage based on the weapons they carry. They appear to do 30% more damage than their weapon stats show; for example, a bandit with a scimitar, which is listed at 20 damage, will do 26 damage and a bandit with a master katana, listed at 146, will do 190 damage.

Name Health Experience Renown Resistances Weaknesses
Basic Bandit (Melee) 200 12 6 N/A N/A
Basic Bandit Archer 150 6 11 N/A N/A
Basic Bandit Fire Archer 200 6 11 N/A N/A
Basic Bandit Lieutenant 400 42 20 N/A N/A
Twinblade Bandit (Melee) 700 24 10 N/A N/A
Twinblade Bandit Archer 300 18 10 N/A N/A
Twinblade Bandit Fire Archer 350 18 12 N/A N/A
Twinblade Bandit Lieutenant 1000 58 28 N/A N/A
Assassin Bandit (Melee) 1500 36 14 N/A N/A
Assassin Bandit Archer 600 32 14 N/A N/A
Assassin Bandit Fire Archer 650 32 16 N/A N/A
Assassin Bandit Lieutenant 1600 76 36 N/A N/A

Fable II

Bandits make a return in Fable II. They randomly appear in Bower Lake, Rookridge, Brightwood and in the Crucible with most spending their time in Westcliff and the aptly named Bandit Coast, attacking wandering traders and fending off the local wildlife.

Bandits now attack in much larger groups, and like the highwaymen or Fable III's Sand Furies, bandits will occasionally ambush the Hero of Bowerstone, dropping from nearby trees or emerging from nearby foliage. Bandits also demonstrate more organization and tactical skill in Fable II, with some of bandits encircling and attacking the Hero using melee weaponry while others give covering fire from a distance. Most bandits, when disarmed, also prove to be well-armed, often touting a secondary weapon. However, bandits are extremely vulnerable to a proper application of Will, as they do not have the speed, agility, or dexterity to avoid such a blast. This weakness to Will power is demonstrated by their comments, as they often speak of their fear and awe of the Hero's Will abilities when used.

Prominent bandits also find themselves in many more quests than before, with the player having the opportunity to deal with prominent bandit figures such as Thag, Dash, and Ripper.

Fable II Variants

Fable III

50 years after the events of Fable II and the Hero of Bowerstone became the monarch of a new and mighty Kingdom of Albion, bandits have been wiped out completely, most likely by the Old Guard, or Royal Army. Although bandits do not appear in Fable III, former army soldiers gone renegade, called Mercenaries have taken their place. They are led by the former captain, Captain Saker; much like how the bandits of Fable were led by former hero Twinblade.

Notable Bandits

Trivia

Quotes

"Stop being such a baby!"

"I'm gonna spew your guts out!"

"This isn't good."

"I can see him!"

"Come on! Take him down!"

"I'm a little nervous about this."

"I'll not spare you!"

"You're gonna get cut!"

"That's a decent injury there."

"Come on men!"

Gallery

See Also