fable

Morphing, or the Morph System, is a system in the Fable series that alters the player's character and other aspects throughout the game.

Morphing Systems

There are four general morphing systems within the series. These are:

Character Morphing

Character morphing determines the physical appearance of your character, and is based on your alignments and a number of physical traits.

Alignments

Main article: Alignments

Your current alignment is a combination of your morality and purity (also known as primal in Fable III), and has a major impact on the Hero's overall appearance, affecting their hair colour, eye colour and skin tone.

Young and Old

In Fable II, your hero will age at least ten years, as a result of the time in the Tattered Spire that will elapse when you rescue Garth. Your age is not numerically specified (it is in the first Fable), but the game will end with you being in your late twenties or early thirties. Your character can also undergo rapid aging by sacrificing your youth; in the process sustaining Reaver's, by holding onto the Dark Seal, making you significantly older. This, however, can be avoided by handing the seal over to the woman next to you while the Shadow Court prepares the ritual, though it is possible to restore your youth after you finish the main quest. You will, however, gain 50 evil points for doing so. It is also a reversible effect by donating gold to the Temple of Light (but the eye colour will not revert to normal until after the main quest).

There is no visible ageing in Fable III due to the short period of time the story encompasses.

Tall and Short

A character's height is increased with Accuracy in Fable II, and Stature in Fable III. With the Knothole Island expansion for Fable II, potions can be bought that increase or decrease height. Height has no effect on anything except the comments people make such as "I don't remember you being so tall", and "I wish I could be that tall...". There is also the problem of not being able to crawl through small holes if you're too tall. This can be countered using the potions mentioned above, however, doing this is considered impure since the character would be artificially changing his/herself to suit his/her own selfish desires.

Slim and Fat

Weight is gained when eating fatty foods. A fat character is usually considered unattractive to villagers. Eating celery can help a character to lose weight in Fable II, or eating almost any fruit/vegetable or drinking non-alcoholic drinks will have this effect in Fable III. Knothole Island has potions that increase and decrease weight, as well, however, using those specific potions is considered impure since the character would be artificially changing his/herself to suit his/her own selfish desires. It is also believed that running around "adventuring", while not eating the fatty foods, reduces weight in each of the games. Note that this is the only way to lose weight in Fable and its rereleases.

Strong and Weak

A character's strength is increased with Physique in Fable II, and Strength in Fable III. A strong character is more attractive than a weak character. Adding to the Physique ability in Fable II will add damage to your melee weapons by multiplying the weapon's strength by 1.25 for each level that your physique is increased by (Level 1 Physique x1, Level 2 Physique x1.25). In Fable III, muscle size and definition is affected by how often you use your melee weapon in combat.

Fable and Fable: The Lost Chapters

Morality Alignment

The Hero of Oakvale will physically change, as well as change auras, based on his morality alignment values.

Fat Alignment

The Hero of Oakvale will physically change based on his fat alignment values.

Level

The Hero of Oakvale will physically change based on the skills he trains using experience at the Heroes Guild. He will also age 0.7 years per skill upgrade.

Scarring

Every time the Hero of Oakvale is hit with an attack that decreases his Health Points, there is a random chance of scarring. Fresh scars will appear dark, but will lighten in appearance after both playtime and skill upgrades. The spell Physical Shield will prevent scarring as long as it is not broken.

Fable II

The morphing system in Fable II still affects your Hero the same way as in Fable but with additions.

The Hero

Your Dog

The World

Certain choices made in the game (or not made) will affect certain parts of Albion. Some more notable examples include Bowerstone Old Town, Westcliff, and Oakfield.

Fable III

The morphing system in Fable III is extended to your weapons, dog, and world.

Morality and Primal Alignment

The Hero of Brightwall will physically change based on a combination of his or her morality (good vs evil) alignment and primal (pure vs corrupt) alignment. The Hero will start off with low primal alignment and neutral morality.

Extreme Morphing

Extreme morphing is unlocked at the end of the main quest, and allows the Hero to express their 'true character' in the form of a pair of wings. These wings change depending on your morality alignment. Extreme morphing occurs during certain social interactions, charged magic attacks, flourishes, and finishing animations. As such, extreme morality morphs will not show all the time, unlike previous Fable games.

Weight

The Hero of Brightwall will physically change based on his weight values.

Hero Level

The Hero of Brightwall will change physically based on the Strength, Stature, and Magical Aura levels gained. There are 6 levels of each stat.

Scarring

Every time the Hero of Brightwall is knocked out, there is a chance of gaining scars. The Hero can receive a maximum of one scar on the face, chest, and back each. There are three variations of face scars, two variations of chest scars, and two variations of back scars.

Dog Morphing

The Hero of Brightwall's dog's appearance can be changed by selecting a dog potion to change its breed in the Sanctuary. Seven breeds are currently available, depending on which DLC has been activated. The base game includes only the Collie breed. The Red Setter is available with all new retail copies of Fable III and as a stand-alone DLC. The Collector's Edition DLC adds the Boxer breed. The Dog Breed Pack DLC adds the Doberman, Poodle, and Pink Poodle breeds. The Traitor's Keep DLC adds the Clockwork breed.

The Collie and Red Setter breeds will change physically based on the Hero of Brightwall's morality alignment.

Only the Collie and Red Setter share a similar morph dynamism to the Hero themselves.

The other breeds will not morph based on alignment as much as the Collie and the Red Setter, although a subtle lightening and brightening effect can be discerned in any breed owned by a Pure and Good Hero; conversely, a darkening of sorts can be seen in Evil-aligned dogs.

World Morphing

When the Hero of Brightwall becomes the monarch of Albion, certain choices made during The Weight of the World will morph the environment and related elements.

Houses in Albion will morph based on the economy level of the region, as well as from direct interaction by the Hero. Personal direct behaviour is the most important part in economic matters, due to an invisible "morale" rating of the population (keeping in mind, even Alibionites in different regions are aware of the Hero's behaviour if extreme in either direction.) Extreme Evil or Corrupt actions absolutely gut and devastate indefinitely the hamlets and towns of Albion. This behaviourally-generated local civilian morale rating is the most dynamically operative element in the equation of economics more than any other factor by far.

Living Weapons

The Hero's living weapons, or Hero weapons, will morph after weapon upgrade chests are opened in the Road to Rule. See Hero Weapons.

Trivia

See Also