fable

Trolls are large, strong beings composed of the surrounding ground type, and as such, appear in different forms; rock, earth/soil, ice, swamp and forest.

History

Among the first creatures to ever wander Albion, it is revealed in the Creatures of Albion Book II that trolls are born of the land that they inhabit, which influences their appearance and their disposition. As the dragons were masters of the air and the mysterious krakens held ultimate dominion over Albion's seas, trolls were the dominant life-form on the lands of Albion.

As it was with other mystical beasts like dragons and griffins, this changed with the advent of Albion's ultimate inhabitants – humans. Trolls were, like dragons, hunted down by Old Kingdom huntsmen originally to keep the Kingdom safe, but eventually for sheer sport. Even by the time of the original Fable, trolls are relatively rare and uncommon, and some varieties of troll, like the platinum troll, are already extinct.

Fable

The first appearance of an Earth Troll
The first appearance of an Earth Troll

The first troll is encountered during the Trader Escort quest, in Darkwood; while approaching the exit to Barrow Fields, an earth troll digs itself out of the ground. Unless you are using The Grey House & Ancient Cullis Gate method of power-levelling, in which case the first troll appears at the Ancient Cullis Gate or Greatwood Lake.

Trolls are relatively easy to defeat in Fable since they are slow, with attacks that are fairly easy to avoid. Be aware that trolls have a large amount of health.

Combat

Earth trolls are relatively straightforward to defeat. You can either hit them with as many attacks and flourishes as possible, or knock back their projectiles. The latter is tricky - use Slow Time to make it easier - but extremely effective, downing a troll in just two hits (earth troll) or four hits (rock troll) depending on where they are struck.

Rock trolls are tougher. Magical attacks are generally ineffective, and their rock attacks are much faster, and can be issued in threes. Their close quarters attack is much weaker, however, so close range attacks are effective.

Ice trolls are unique to Fable: The Lost Chapters. They are a rare, but aggravating enemy, with fast, wide-ranged attacks that cause a lot of damage.

Weaknesses

Stats

Name Health Experience Renown Resistances Weaknesses
Earth Troll 2000 120 90 Melee, Unarmed, Lightning spell, Fire spell, Drain Life, Projectiles (fired at body) Piercing Augmentation, Lightning Augmentation, Projectiles (fired at head)
Rock Troll 5000 160 113 Melee, Unarmed, Lightning spell, Fire spell, Drain Life, Projectiles (fired at body) Piercing Augmentation, Projectiles (fired at head)
Ice Troll 5000 160 113 Melee, Unarmed, Lightning spell, Drain Life, Projectiles (fired at body) Piercing Augmentation, Flame Augmentation, Fire spells, Projectiles (fired at head)

Fable II

Left to right; rock, forest and swamp trolls
Left to right; rock, forest and swamp trolls

In Fable II, trolls are encountered less frequently:

Combat

Defeat trolls by shooting their exposed nerve tendrils with magic or a ranged weapon. This can only be done when the nerves glow red, and can be difficult to accomplish, as the troll will frequently turn to face you, defending the nerves on its back. It is possible to use the area-effect version of Inferno to damage the nerves whether or not they are visible, but requires you to be very close to the troll, risking damage. Using any kind of steel to master pistol is advised because they can fire and reload faster and so you can sometimes take out 2 nerve tendrils. Also, the Blades spell works as well. If there are no hobbes in the area and the nerve clusters are exposed as the blades will go after the tendrils and, with three of them, they can deal excellent damage. It is also possible to take out a troll with a single hit using the level 5 Shock spell whenever all tendrils are exposed. Do note that trolls are immune to Vortex, cannot be pushed by Force Push, and are not stunned by Shock.

Problems

Sometimes a troll will be laughing, or roaring, or just anything that isn't attacking, and its weak spots will be red or yellow (in the latter case you'd just have to switch targets), but even a simple shot without aiming might not be fast enough or just won't hit it. This can be especially aggravating in the last round of the Crucible if you're trying to get all 8 Perfect Rounds, since, along with the hobbes, it can take up a lot of extra precious seconds. This can be avoided by utilizing Slow Time to slow the troll down and buy time to avoid its minions, if there are any, and this will help you hit its weak points. This is a particularly good strategy in The Crucible, which should allow you to get a perfect round.

Time Control tends to worsen troll fights rather than making them easier. Slowing time against a troll might help hit one grub, but as soon as one is destroyed, the others will vanish even if the troll is too slowed down to enter its rage animation. This leads to what will feel like a longer fight, even if it is easier to avoid everything. For safe players, this is fine, until it comes to the Crucible. The Crucible timer will appear to slow down during Time Control, but in reality, the game tracks the time regardless. The Time Control page should illustrate this point. Instead, using a strong enough Chaos spell will make the troll turn back and forth for a few short moments, letting you get in free hits on the grubs. With Chaos active, the troll does not enter its rage, and the grubs do not disappear after one is destroyed. Plus, the Chaos casting might help in the Crucible to keep the hobbes occupied. A good way to distract the troll in order to charge Chaos could be casting a quick Raise Dead spell, or just trick it into attacking in front of it while quickly running behind it to charge the spell as it stands back up.

Fable III

In Fable III, it is revealed that trolls have finally been ousted from the cultivated regions of Albion by King Logan, who even commissioned a series of powerful hammers, the Trollblight hammers, for a campaign to exterminate every last troll from Albion. It was largely successful.

Fable: The Journey

Trolls return in Fable: The Journey, revealing that while they have been forced out of mainland Albion, trolls still thrive in the wild northern frontier of Albion, known as the Edgelands.

The first troll is encountered within the caverns of Bladebarrow, with more trolls found throughout the forests and caves of the Edgelands. Trolls attempt to attack Gabriel by throwing boulders and by utilizing a rock-attack similar to the one in Fable II. In addition, trolls can summon creatures, such as rockmites and stingers to aid them.

There appear to be two kind of trolls in Fable: The Journey. One type of troll has glowing blue eyes, summons rockmites, and has rocks on its back to blend into the environment. The other kind of troll, often found in forests, has glowing orange eyes, summons stingers, and has a tree on its back.

By the time Gabriel reaches Deepgorge , the corruption forces have already taken over the many trolls that lived hidden at the bottom of the gorge exposing the power the corruption was already holding at the moment.

Trivia

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